Hogwarts Legacy And Facebook They are the two most discussed games of 2023 – for completely different reasons. Despite the much controversy surrounding it, Hogwarts Legacy It saw a successful launch built on positive initial reviews, strong interest from streamers, and record-breaking sales for Warner Bros. Pictures. The Harry Potter game has garnered quite a wave of detractors as well, but that hasn’t stopped it from becoming a phenomenon among a large cross-section of major gamers.
FacebookOn the other hand, it did not launch well. Hampered by questionable marketing, Square Enix’s open-world game was derided before it even came out. It quickly became a medium of laughter on social media, with several “nagging-worthy” dialogue threads going viral on Twitter. Mediocre reviews and disappointing sales seem to have sealed its fate as a big budget disappointment, while developer Luminous Productions has since It sucks at Square Enix.
The narratives behind these two releases couldn’t be more different, but the games themselves aren’t actually all that different. Both are story-driven, fantasy open-world games based on magic-based combat and exploration. They each have different strengths and weaknesses, but the more time I have to think about them, the more baffled I am by the huge gap in public reception. For all its annoying dialogue and sparse design decisions, FacebookThe creative approach to magic is miles ahead Hogwarts Legacy. If a Harry Potter game is to be hailed as a genre-defining work, then so be it Facebook Worth a sarcasm-free visit.
You are a magician?
when i played Hogwarts LegacyI wouldn’t take it as a Harry Potter fan. I’ve never read books or watched movies, but that shouldn’t affect my thoughts too much. Whether or not I’m personally connected to an IP address, I come to every video game looking for a mechanically interactive experience. I was curious how developer Avalanche Software could reinvent the open world genre by replacing guns and swords with spells. From this perspective, I felt cold.
magic in Hogwarts Legacy Presents a bit of a mixed bag. The basic combat system, for example, revolves around a one-button magic strike that basically fires like a launcher gun. At first, battles simply had me squeezing the right trigger over and over again with no strategy or nuance. The combat expands as two players Learn new spells, some of which help disguise that tender core. Depulso pushes enemies back to help players get past, while the transformation spell can turn small enemies into exploding barrels. Abilities like these can make for some exciting moments, though many of the game’s most fun spells have no effect on enemies and large bosses – something that makes the back third of the game run down significantly. It is a single gun shooter.
While I enjoyed lifting enemies into the air and dropping them to the ground, I was surprised by how uncharacteristic a lot of magic felt. Many spells act as stand-ins for standard video games, painting over core mechanics with an added flash of color. There is a spell that allows players to instantly kill an enemy when sneaking up on them is a Wolfenstein stab, while Crucio might be your usual poison attack. Each one adheres to the rules of action games more than the magical world.
Magic outside of combat is even more disappointing. Revelio ended up being a magnet for many generic tropes – I laughed out loud when I used it on a generic “follow my footsteps” quest as the spell’s solid logic seemed to go out the window. Alohomora is the worst offender, even though it’s just a way to run a little lockpicking game. Why should I pick a physical lock after casting a spell that magically opens doors is still far from me.
Small decisions like this pile up by the end of my play. It usually felt like I was going through the moves of a video game rather than experimenting with an arsenal of spells. Hogwarts wouldn’t train me to feel as powerful a wizard as I could have hoped; For that, I will need to visit World of Athena.
Although a lot of rhetoric surrounding Facebook She zooms in on her Marvel-like dialogue, and it’s excellent The combat and traversal systems have not received as much attention. In Square Enix’s action epic, Frey fights off waves of corrupted creatures using a wide range of offensive and defensive spells. Likes Hogwarts Legacy, the game opens on its weakest foot. The first set of spells revolves around earth magic and largely involves Frey mopping up enemies from afar with cobblestones.
However, this starting ability pack has more variety than what we see by the end of Hogwarts Legacy. In this deck alone, Frey can summon a shield of rock to defend himself from attacks before detonating them at enemies, first a rock shot that can be charged, and a rapid-fire spray that ends with a final blast. Each one has specific strengths, both when it comes to which enemies they are effective against and the extent to which they work best.
This is just a small part of the puzzle. Frey gets several more magic combinations by the end of the game, each very different from one another. Red Magic turns combat on its head by giving Fry the power to fight enemies with a fiery sword. This is further unlocked with water-based blue spells and green air magic. By the end of the game, I could hurl a flaming spear at an enemy, rain icy arrows over a wide area, and hurl an electric arrow between enemies.
All of this before digging into Frey’s much broader defensive skill set, and this is where it comes in Facebook She really excels at making her feel like a powerful sorceress. The creativity of the developers is on full display here, as I get to play with a huge array of creative abilities. She ties enemies into the weeds, Oubliette traps enemies in a floating water ball, and Tempest summons a thunderstorm.
Likes Hogwarts LegacySome of these spells also tend to rework basic metaphors with magic. Distortion, for example, works in the same way as Imperio, tricking the enemy into fighting their allies. The difference is that Facebook Overall you do a much better job of making those powers feel like the product of magic. Each spell is associated with an element, which brings a visual identity to each. When I release my stone shield, I can see it split into individual boulders that hurl at my enemies. Likewise, activating Surge’s ability triggers a detailed animation of Frey slamming her fist on the ground and shooting sharp rocks in front of her. With each attack, I feel her connected to the Earth in some way, inviting an unexplainable connection to fit her will.
This level of interaction with the world is also associated with Facebooktraversal approach. One of Fry’s skill set is magical parkour, which allows her to jump around Athena with lightning speed. traversal is a file FacebookIts best attribute is that the open world transforms into a jungle gym to test Fry’s powers. I can grapple mountains in an instant, leap smoothly over any obstacle in my path, and eventually glide through water. Even outside of battle, I could feel the full extent of Fry’s magic in every move; She is able to master Athena because it flows through her veins. The source of her charm is clear and I am never left questioning her reasoning.
All this stands in stark contrast to Hogwarts Legacy. The magic there is more mechanical; I press a button and something happens. It doesn’t matter what the internal logic of the world is, and it certainly doesn’t matter whether the effects of any given spell are consistent. They do what they need to do at any given moment to move the plot or solve the puzzle.
Logical failures of HogwartsThe magic is most evident in his unforgivable curses, which completely toss any rules ingrained in previous lore to add more attacks into the mix. In the source material, unforgivable curses are not spells that can be cast casually. It requires that the person casting them feel an intense hatred towards the target, and truly want them to suffer. At Hogwarts Legacy, I simply learn spells like Crucio on the fly and cast them at a friend to open the door. Later, I’m in the open world blasting random wolves with those spells. Unless my character is supposed to be a sociopath, unforgivable curses never feel like the evil thing that cracks them up to be in the story. It’s just another thing on my spell wheel that I can use without consequences.
The more you compare the two, the more you’ll appreciate the little details that make them up FacebookThe magic system stands out. He doesn’t just use magic as a thin veil to hide typical video game tricks. It puts more thought into where Frey’s powers come from, what they look like, and how it enables players to interact with an open world in special ways. a Hogwarts Legacy The sequel could learn a thing or two from that.
FacebookSarcasm is not unlearned. In all honesty, I love it just as much Hogwarts Legacy, which is to say, I feel they are generally boring and messy. Coarse dialogue and horrible pacing constantly get in the way FacebookThe gameplay is slick, making it hard to fully connect with her unless you get involved with her story. Bottoms are much lower in Facebook, but the ups and downs of some superficial social media discussion on the subject have been overlooked. Give it a chance and you’ll find that it has a truly creative style of magic-based gameplay that makes it stand out as an open-world game, even if it’s average as a whole. Perhaps if it had a beloved IP and a lot of childhood nostalgia attached to it, it would have been received with the same generosity Hogwarts Legacy awarded.